Feb 13, 2006, 10:09 AM // 10:09 | #1 |
Desert Nomad
Join Date: Jun 2005
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How does minion degen work?
Recently I started trying out a build that I observed other MMs using, N/E with glyph of renewal from the ele secondary. However one thing that I still can't figure out is, even though the effects of Verata's Sacrifice lasts for 21 seconds, but it seems like at a point my minions just degen their way to death no matter what I do.
How does degen work? Does it keep increasing depending on the age of the minion? |
Feb 13, 2006, 10:17 AM // 10:17 | #2 |
Academy Page
Join Date: Jun 2005
Profession: E/Me
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Indeed it does, so Verata's Sacrifice only postpones the inevitable. It however is still a potent skill as it does make them "live" for a lot longer.
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Feb 13, 2006, 10:19 AM // 10:19 | #3 |
Desert Nomad
Join Date: Jun 2005
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Oh bugger, guess I wasted 1K capping that elite! >_<
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Feb 13, 2006, 10:26 AM // 10:26 | #4 |
Lion's Arch Merchant
Join Date: Oct 2005
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Minions are subject to constant health degeneration, starting at 1 "pip" of degen at summoning, and increasing by 1 pip of degeration every 20 seconds. (One pip of degeneration is -2 health per second.) While their actual health will never experience degeneration greater than -10 pips (20 health per second), they can have hidden degeneration greater than -10, if they have been "alive" long enough, that will counteract any regeneration from such skills as Verata's Sacrifice or healing breeze
Information taken straight from guildwiki |
Feb 13, 2006, 11:17 AM // 11:17 | #5 |
Wilds Pathfinder
Join Date: Jul 2005
Profession: W/
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So the minions die no matter what?
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Feb 13, 2006, 11:20 AM // 11:20 | #6 |
Wilds Pathfinder
Join Date: Dec 2005
Guild: [Rage]
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A N/Mo can keep a minion alive indefinalty, but it is unpractical (5steps cast, 5 steps cast again)
minions were never meant to live forever, you can make them last a pretty darn long tme though. if your playing minion master, you should just try and move through the mission/area as fast as you can, the more the kill, the more you can raise (and the faster you kill, the more your army snowballs) |
Feb 13, 2006, 11:33 AM // 11:33 | #7 |
Wilds Pathfinder
Join Date: Jul 2005
Profession: W/
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Yea but you can always death nova them if their about to die..
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Feb 13, 2006, 12:04 PM // 12:04 | #8 |
Ascalonian Squire
Join Date: Dec 2005
Profession: R/E
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How does minion degen work?
If you want to be good minion master, you have to have veratas sacrifice.
Usi this skill nonstop, when it ends, imediately cast it again. This is a key to keep minions alive for longer period. Also use only bone friends, they kill faster becouse they dont have to run to target |
Feb 13, 2006, 02:05 PM // 14:05 | #9 |
Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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The way to keep minions alive is to out-spike heal the degen. Adding regeneration to them just delays the inevitable; Eventually it will have no effect no matter how much you try to stack.
What it DOES do is allow a single minion master to get their minions to last long enough for a the trek towards the next monster spawn, and a while after, enabling them to not only carry a chunk of the force they gathered in the last fight, but to build up a bit more, creating a steadily growing army, until it peaks out, depending on the amount of healing you have. [Edit: As a note, much like Ether Renewal Enchanters, and QZ Blessed Signeteers, if you go past the break point where you have enough direct healing to counter the degeneration, then the peak army size becomes infinite.] also, moved to Q&A |
Feb 13, 2006, 02:30 PM // 14:30 | #10 |
Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Agreed with Mercury Angel - you obviously can't keep them alive indefinitely using Verata's Sacificre, since it trades in health regeneration, as opposed to healing, and is nullified after 3 mintes or so, and then only serves to reduce the rate of degeneration.
While I guess you could use heals (Heal area, Healing spring) and so on to keep an army going, it really isn't very efficient; at -10 degeneration you would need ot heal each minion by 20 health a second, that's pretty substantial and can't be done with a large group (you can't catch them all with a heal area, for example) Minions simply aren't designed to last forever. Using verata's sacrifice to keep them going is a good step; blood of the master helps too, but really they are doomed to die. If you bet on your minons lasting 3 minutes each for example, then figure out the rate at which you are making new corpses, and you can figure out how big an army you can muster. 1 kill per 10 seconds = 18 or so minions (or 36 if you are using actual minions) - if they live longer you can have a bigger force, or if you kill faster, but a minion master needs to keep rolling - it's a momentum thing. I typically run at least 2 minion skills if I am doing a serious minion build, as I want to always have a skill ready when a corpse goes down - the rate of raising them is vital. A huge energy pool helps, since the deaths will often come all in a row, and you need room to hold the influx of energy; operating with +27 and +15 is fine; you have 2 pips of energy regen but a nice sized pool of energy, and with good Soul Reaping you don't worry at all. |
Feb 13, 2006, 03:55 PM // 15:55 | #11 |
Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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Blood of the master + veratas sacrifice and is monk is secondary heal area. But sooner or later that won't matter the degen would be to great and through all the heals there lives go down even faster.
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Feb 13, 2006, 04:05 PM // 16:05 | #12 |
Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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About 5 minutes is the average life of a minion that isnt attacked and only 1 minion master healing them.
MF builds and stuff take 2 minion masters, and the monk often carries heal area - greatly prolonging the minions. 1 minion master assuming good body supply can keep ~8-10 minions up at any given time. |
Feb 13, 2006, 04:35 PM // 16:35 | #13 |
Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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What is the reach of Veratas Sacrifice?
I use VS and Heal Area, but I find that more than 16 (=3 rows of 4 minions) is impossible to maintain, because those beyond the third row get no healing. Heal Area definitely don't reach the fourth row, but does Verata Sacrifice? |
Feb 13, 2006, 04:58 PM // 16:58 | #14 | |
Academy Page
Join Date: Jan 2006
Guild: Death Over Flowers
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*giggle* Ahem. Anyway, Bone Fiends cost freaking 25 energy and aren't all that durable. Also they clump up and get nuked. Gimme my Horrors any day. |
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Feb 13, 2006, 05:07 PM // 17:07 | #15 |
Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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VS affects all the minions, even if not gathered around you. Heal area, Healing spring and Blood of the master are all affecting the area around you though.
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Feb 13, 2006, 07:17 PM // 19:17 | #16 | |
Lion's Arch Merchant
Join Date: Nov 2005
Guild: Saved By My Pinchers of Peril
Profession: R/N
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Feb 13, 2006, 09:20 PM // 21:20 | #17 | |
Wilds Pathfinder
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare] | [Rare] Alliance
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Feb 13, 2006, 09:31 PM // 21:31 | #18 |
Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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True - all good MM know the "heal my army" shuffle. I do it with Blood of the Master typically, but it works with Heal Area too. Sometimes a ranger in the group will have a healing spring to dance in.
To those criticising fiends - they are great if you are using them with something else to keep aggro off them - you really want ot divert the damage off them though, as you said, a meteor shower on your fiends is bad news. 25 energy to raise a fiend isn't bad, I find can always afford it, but I run a double superior rune build pretty often, so 15 Soul Reaping goes a long way; every time I raise minions I essentially gain energy, since their deaths (15 each) generates more than I paid for them (25) - so my fiends are subsidised. |
Feb 13, 2006, 09:45 PM // 21:45 | #19 | |
Desert Nomad
Join Date: Mar 2005
Location: USA
Guild: Xen of Sigils [XoO]
Profession: W/
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Feb 14, 2006, 06:52 AM // 06:52 | #20 |
Krytan Explorer
Join Date: Nov 2005
Location: a box
Guild: I hop around
Profession: W/D
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they degen the longer u have them
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